mono75

i would pay for it ….

In Gaming am Juli 3, 2009 um 9:21 am

The origin of the idea comes from the series Battlestar Galactica and what I think what might be a good adoption of the TV Show.

The Clue is that the MMO game is set up like a story and every story has a beginning and an end. It would mean that you could participate in the MMO-Game for a certain time, until the end is reached. After that the story would reset and the next players could start the journey.

For Example:
Just imagine you would experience the odyssey of Battlestar Galactica for one year, this event had a beginning, just previously to the outbreak of war and an end, the discovery of the planet earth.

And you would experience with thousands of other players, this odyssey. You start as a cadet and work yourself up in the ranks; you would have to protect the civilian fleet with all the other players through the whole year.
You would play in a closed community for one year and all the players have the same goal the protection of mankind.

The game environment would constantly change since storyline keeps moving forward. The quality of the content of the game could be held high since you don’t have to wonder what will happen in the next 5 years because this game doesn’t change.

Depending on the numbers of players that are currently online the game master can trigger events. The function of the game master will be as in role-plays; he manages and guides the game.

Edit:This way you could create games that have a storyline that moves constantly forward because after a particular time the game/story has to come to end, just like in any single-player game.

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